package gameObject;

import javax.microedition.lcdui.game.LayerManager;

public class AirMonster extends Monster{

	protected AirMonster(int id, int attack, int defend, int speed,
			int range,int money) {
		super(id,attack,defend,speed,range,money);
	}
	public void setRotation(double r)
	{
		/*rotation = r;
		sprite.setRotation(180);*/
		updatePositon();
	}
	public boolean isAir(){
		return true;
	}
	public void addTo(LayerManager layer)
	{
		layer.insert(sprite,2);
	}
}
